Android Relative Screen Size / Aspect?
I almost finished my game for android and while developing it I always tested it on my phone that has a 1920x1080 pixels screen and it worked perfectly. Now that it is almost done I tested it on...
View Article2d game for different screen resolutions
I want to develop a 2d game for mobiles. The concept will be like, the bubbles will be created at a random position and moves till top of the screen. Below are my questions. 1. How to get a...
View ArticleSetting screen ratio not work correctly
Hi. I want to fix screen aspect ratio 16:9. I used to Display.SetRenderingResolution in older version of Unity, but it is not work now(2017.4.6f1). It shows horizontally stretched screen in 2960 x...
View ArticleFog particles in mobile android - screen.setResolution gives 60 fps and...
Hi, Unity 2017.4.3f1. With code line > Screen.setResolution ( 480,800,true) gives 60 solid fps on all android machines with fog particles and looks great with screens up to 5.2 inches , but I want...
View ArticleWhy scene view is fine resolution but Game view low resolution in pixels
![alt text][1] [1]: /storage/temp/122431-scene-view-good-but-game-view-low-resultion.jpg
View ArticleGameObject or Screen Size Shrink?
The screen is fine until I press play and then this happens. It okay in landscape orientation but it doesn't work in portrait... I've use Auto letterbox plug-in but it's the same even if I don't use...
View ArticlePlease help me understand this code
I am new to Unity and coding but since I am learning and highly interested, I am trying to understand things as much as possible. I am following a tutorial I have purchased which used this code but I...
View ArticleUI - How can I get a fixed width panel to shrink when it hits the edge of the...
How can I force a fixed width panel anchored to the left of the screen shrink when it hits the edge of its parent container? I understand most of the canvas scaling to screen, but I'm having issues...
View ArticleAccidentally made my game the wrong screen resolution
Hi, I've just finished making my game for iOS but I've accidentally made it at a 320x480 screen size and this won't work with all the other phones. Is there a way to resize the whole game's size? Or...
View ArticleAlignment of sprite
Hi, everybody. I have made several levels for the mobile phone. But after I have decided to try to start a game on the tablet... TA-DA! All game objects have fallen into that state in which I have...
View ArticleResize Gameobjects based on screen size
Good day, i am having an issue with game objects, i use to make use of an old phone for my testing, but when i got a new phone i noticed that the screen size was affecting the view of some of my game...
View ArticleUWP Making the screen size to stay in forced resolution
Is there a way I can make the screen size to stay 1920x1080? I have searched google for a long time and cannot seem to find the right answer. I just get a blue or black box around the edges when you...
View ArticleHow to make a grid fill the screen flexibly regardless of device size
Hi everyone, I'm new to Unity and am working on a board game with a grid very much like that of Sudoku. My question is, how would I make the grid fill the screen (with some space left on the edges)...
View Articlehow can i divide screen to x & y axes for different resolutions
When I set a touch position for different phones it works differently.I want to divide the screen.So when player touches the left side of the screen do something,and when touches the right side do...
View ArticleHow to make game objects in the game scene proportionally adjust position for...
Basically objects in the canvas, pause menu, main menu etc go out of position and become a mess when changing screen sizes. My question is how do you anchor everything so that it stays in its native...
View ArticleScreen.width/Screen.height not working with multiple resolutions
I've been using Screen.width/Screen.height to scale UI elements (in this case a GridLayoutGroup) for a while and all of a sudden it doesn't seem to be setting the correct sizes. This is driving me...
View ArticleScreen.safeArea in Unity 5.6?
We are currently developing Unity version 5.6. The current version does not have a 'Screen.safeArea'. We want to use it in the current version as well. I want to know if there is another way. Thank you.
View ArticleCanvas Pivot in Screen Space Overlay
Hey all, I'm finally biting the bullet and moving my older projects to the new Unity UI (about time!), and I'm having a hard time with the pivot and anchor system. Here's what I want: . A UI element,...
View ArticleHow To Change GameObject Position Base On Screen Size?
Hello everyone, i'm trying to change my game object's position base on screen size, but i still cannot figure out how to do that, here is an example: ![alt text][1] as you can see i have some circles...
View ArticleAndroid resolution/aspect ration issue
I'm doing the classic Aranoid 2D. I have 2 walls (Sprite Renderer) set at -7x and 7x. I have a method that calculates the distance between them, scales the bricks to adjust exactly in this range, and...
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