Hi,
Unity 2017.4.3f1.
With code line > Screen.setResolution ( 480,800,true)
gives 60 solid fps on all android machines with fog particles and looks great with screens up to 5.2 inches , but I want to use dynamic resolution/ responsive design with more then 5.2 inches and I think the only solution is using Canvas Scale with screen size and reference to 480x 800 with match to width.
The problem is the low performance with Canvas Scale, that goes down from 60fps to 20fps when particles is activated.
The game is a fast 2D top- down race car with portrait orientation and it s ready to launch in google play. Only need to solve this (big) problem.
Someone can help me? Please ?
Thanks.
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