I almost finished my game for android and while developing it I always tested it on my phone that has a 1920x1080 pixels screen and it worked perfectly. Now that it is almost done I tested it on another phone that only has a 1280x720 pixels screen and you can only see a section of the game (a part that would normally be in the middle of the screen). I know that you can change the aspect in unity (it is currently set to 1920x1080 for me) and I also know that you can make a canvas relative or absolute. But if I change the screen size / aspect from my current setting to 16:9 all the buttons are somewhere else in relation to the screen than they were before. Is there a way to fix this problem without having to move every button, camera etc. individually to the position I want it to be? (and so that they are at the same position on every phone regardless of the amount of pixels the screen has)
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