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Why Doesn't Unity App Fit Microsoft Surface Screen?

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I have created a Unity 5.4 app for playback on a Microsoft Surface. The app is sized at 2736 x 1824 in Unity and on startup set to that size with "Windowed". When played on the surface, blue bars appear on the right and left. The app sprites are at 3000 x 2000 but in theory should scale to the smaller screen size being the same ratios. Any ideas why the art wouldn't fill the screen.

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